Showing posts with label Narrative. Show all posts
Showing posts with label Narrative. Show all posts

Sunday, November 21, 2010

Communication Models into Action Script

The next assignment for Narrative is to take the Communication Models from Visual Language class and, using action scripting, produce a interactive diagram. Here are some ideas and storyboards for my final direction.

It was hard to create the storyboards for the first waves because I didn't even understand how action script works. Now understanding, I had to start from scratch and produce a timeline that was actually plausible to my skill set and the allotted time left for the project.

STORYBOARDS*
*click to enlarge images

Tuesday, November 9, 2010

Green Air Podcast Final

FINAL LOGO BUILD
FINAL PODCAST

STATEMENT
Throughout the course of this narrative assignment, my thoughts and knowledge of narrative grew with the physicality of each step. Knowing the order of how things go (for example, making the storyboards). I have discovered changing the "volume" of each channel can completely change the focus, tempo, and direction of a finished final piece. Through the help of storyboard, planning, etc. I have learned that practicing techniques is vital for the outcome and quality desired. With the help of a storyboard, I knew exactly what I wanted to portray and create step by step [in After Effects]. Through this assignment, I have learned many things about motion programs like After Effects. Although, I have not yet understood how to use all of the features, I hope to make time to learn them soon. I realize that ones knowledge of a program makes the final product ten times better. Simple tricks can improve the quality and define a novice from a professional.

Monday, November 1, 2010

Green Air Podcast Storyboard

I have decided to design and record a faux podcast for Green Air.

SCRIPTING IT OUT
Here is the script I have made to follow and read (to record) there is going to be a female voice that narrates the story along with two makes and another female to read the "character voices". Each image long the side with show in an moving, illustrated manner (just a line drawing, to keep focus on the audio). The images will be created to stress the main points in time during the story. Thought of how to revel will be as follows: in order to create some interest and tension in the story, all images will be drawing out and then erased to build anticipation for what images is to come next.


Tuesday, October 19, 2010

5 Second Logo Reveal Round II

There should be sound but it obviously didn't work. Redo coming soon.

Wednesday, October 13, 2010

5 Second Logo Reveal

Here is one of my drafts for my logo reveal for Green Air. After talking with Tyler about some tweaks on the animation we concluded that the leaf needs to have more of an entrance eluding the gravity and movement of the leaf. Also, how the radio waves should or may keep moving off the screen. We'll see what happens!

This was produced in After Effects. I'm still trying to learn the program so it still looks like it could have totally been done in Flash.

Tuesday, October 12, 2010

Final Color Storyboard

Here is my final color storyboard. The motion is supposed to be light and airy to reenforce the organic feel of the logo. When you see a transparent layer in the frame, it's showing when and how things will disappear, move, and appear.

The movement of the radial circle is meant to show the sound waves and how they move as well. The colors are simple, but clean. I thought a vectored leaf would look to digital and the hand rendered text is mean to look more simple and personal, like the station is means to represent.

Brief Storyboard Ideas

STORY BOARDS
Here are my storyboard ideas and thumbnails towards the direction for the final product.
REVISITING THE LOGO
Before making the storyboards, I decided to revisit my logo. Here are some ideas and iterations, going to the final (I hope) logo.
FINAL LOGO

Tuesday, October 5, 2010

Pleix

Pleix is a motion ferm out based out of Paris, France. They work a lot in a studio brainstorming and then work outside doing actual camera shots and set ups. Their work is all motion and video and ranges from music videos to commercials, all of which can be viewed on the television, internet, iPhones, and iPads (basically anything that has a screen). They have done work for adidas, Pontiac, Nokia, Orange, MTV, etc. and have done music videos for Basement Jaxx.

Their work is very surreal images and most of their "promos, commercials and music videos have a "how the hell did they do that?!" feel to them.




Sunday, October 3, 2010

Project 5

After taking into consideration all of the options of how I could splice the sound and text to improve the effect to make it better, I just focused on editing them both as two different units and then messing around with the consistency of them both together.

After editing them both, I followed two different techniques to decide which direction would be my final direction. One was to chop up the audio of just spit out key words to match up some of the type that appeared. The second was what I did, which was to just over lay and try to sync up the timing of the type to the sound of the audio.

WHAT I LEARNED
I learned the importance and the impressions you can leave with words. The improvements and development of how you present them both in rhythm and syncopated time can really impact which holds value over the other.

Also, the importance of time was reemphasized. Adding or speeding up time can add ambiguities and miscommunications to certain parts of a narration and can add the wrong effect. For example, moving too fast and add a focus on the piece as to where slow timing can add anticipation.

Saturday, September 25, 2010

Creating an Icon

GENERATING ICON SKETCHES
1. Uses lowercase letters to target the informality and "organicness" of GreenAir. The insides of the g and a are hollowed out by the shape of leaves.
2. The A is mimicking that of a radio tower to hit at the immediate obviousness of GreenAir being a radio station.
3. By adding the full title, viewers are then able to see what the company is called at first glance. No guessing what the "GA" stands for. The cursive text, again, adds to an organic notation of what the "feel" of the station is. And it being a station, henceforth, demonstrates the radio tower and signal.
4. By adding the full title, viewers are then able to see what the company is called at first glance. No guessing what the "GA" stands for. The radio on the side was the most obvious demonstration for displaying that GreenAir is, again, a radio station.
5. This approach was more of an aesthetic one. I tired to picture a more contemporary logo and incorporate the leaf which is a universal symbol for growth and environment.
6. Uses lowercase letters to target the informality and "organicness" of GreenAir. The insides of the g and a are hollowed out by the shape of leaves. Using the opposite of number one, the black and boldness (what would eventually work it's way to being the color green) stands out more than a simple outline.

SIMPLER FORM
CONNECTING CONCEPTS
Thinking about last critique or discussion over the logo of Green Air, I decided to incorporate stylized letterforms and the symbolism of the leaf and the radio tower in the counters to push what Green Air actually does. Also, I left Green Air spelt out at the bottom so the audience would get used to seeing them together and when they're are separated being familiar with just the letter forms GA by themselves.

Friday, September 24, 2010

Meshing Two Channels

SUMMARY
For our next project I am combining exercise 3 and exercise 4 to create a narrative using both sound and text. My first dilemma is to figure out how to manipulate time and organize time to made the final piece the strongest composition possible.

FIX EM UP
Before I continue to combine these two channels the following corrections need to be made;
The sound clip needs to end with a little more of an actual radio powering off noise (which I think I may have found the right sound after experimenting with buttons and searching online.

As far as the type motion project goes, there are some issues with the timeline. Also, Tyler pointed out that Sierra needs to say Sierra Club. Even though some people understand what you're talking about, even though you're incorrect, the point it to be correct with your sources and your information.

Wednesday, September 22, 2010

One Channel Project 4

Narration is about designing the narrative and [have a strong understanding of] how we receive it. We need to figure out ways to control things of how the viewer understands it.

This time I chose to use text for my one chosen channel. It was quite the task of trying to manipulate the text to give it kind of a "character" or to evoke some sort of emotion.


In chronological order, each text that is shown in order of the date either the book, was written, the cause was joined, or the slang was coined. Each phrase goes from white to green to black to kind of shows the passing of time. They all disappear and then the GreenAir logo is evident. This is meant to symbolize what GreenAir is made of; all the things that have come before.

Sunday, September 19, 2010

Reading Response

Understanding Comics, pgs 60-73

From the reading Understanding Comics, there were plenty of useful words to hold on to that have the perfect vocabulary words in correspondence to what we're doing, focusing on a narrative. One of the main points I picked up was how important closure is and how we view it and it is incorporated into minds as viewers and artists.

These ideas can be incorporated into what I have done or will do throughout my GreenAir branding project of this semester to employ and explore different channels or transitions. I want the brain to connect in a very full manner to complete a thought of what I am trying to portray. There's a fine line in what the viewer needs to view to complete the idea and how much is extra.

Wednesday, September 15, 2010

NA Project 3 Detailed Narrative

MEETING OBJECTIVES
With each exercise done in Narrative, there are important objectives to be met. In this process I applied communicative potential of the communication channel of sound to enforce my classroom project. Because GreenAir is a radio station, I needed to get the viewer as close to the actual experience as I could by sampling from the radio. Also, using different sound bites keeps interest throughout the thirty five seconds that the commercial lasts.

Knowing what I know about a narrative, and how it can affection the viewer due to the medium, I know that an application can work in both linear and non-linear forms. My form was non-linear due to the fact the information was collected about what kind of programs or business this was. The spastic jumping from voice to voice also had a non-linear approach to the sound bite.

MISSION STATEMENT*
GreenAir is a nationally syndicated news radio feature and interactive hub for Green and environmentally significant news, stories and entertainment. It is comprised of a global network of media professionals who create, market, publish, and distribute traditional and new media content with a contemporary humanistic voice.

*The mission statement entails one that is already established from the GreenAir website.

Tuesday, September 14, 2010

Detailed Narrative

Here is my wave of communication to display the company I'm rebranding called GreenAir. I decided to just use sound because it reflects the emotional and the user's experience when actually listening to the radio.

Wednesday, September 8, 2010

Tender Buttons Round II

More progress on the typography assignment for designing the collection of poetry Tender Buttons by Gertrude Stein.

Tuesday, September 7, 2010

Final Poster for Exercise

The final poster I created is a single frame narrative. In this poster, I can enfource the viewer to look at the poster becasue it captures still text and imagery that can be observed for longer than a moving narrative. It is a 24" x 36" color, tiled printout.
In order to inform my audience I found the site GreenAir and discovered it was already a company, or radioshow, that was geared toward the topics I originally wanted it to be. The visual language of the poster inclues the more contemporary "green movement" feel and face. The stylistic inspiration was older, not as well designed sites including the GreenAir site that is already underway. The leaf, the radio tower, and the off yellow paper the poster is anchored on associates to materials and interest of what the radio stations program is all about. The way I included a diagram was to simply add a radio, an ear, and some text to renforce that GreenAir is a radio program. This way it is easy for the viewer to simply understand "it's a radio show, I need to turn on the radio and listen to interact with GreenAir."

Saturday, September 4, 2010

Green Air Poster

HISTORICAL REFERENCES
When I was doing my research I discovered a site that was already established. It's called "Green Air" like the radio station title that I came up with. Green Air is a nationally syndicated news radio feature and interactive hub for Green and environmentally significant news, stories and entertainment. It is comprised of a global network of media professionals who create, market, publish, and distribute traditional and new media content with a contemporary humanistic voice.

GreenBiz Radio offers interviews with newsmakers and thought leaders in the world of business and the environment. Hear from some of the corporate world's green leaders about how they do what they do -- and why they do it -- and from experts in a wide range of topics offer insight and inspiration to help companies go green.

VISUAL LANGUAGE

Wednesday, September 1, 2010

Quote

T Galloway said something today that kind of stuck with me. He said, "When you try to say everything you end up saying nothing." That can be applied for so many things. That's a good piece of advice to put in your back pocket.